Polished the bra geometry. Replaced the bikini and added a second variation. Replaced the sports shoes with a much nicer and higher detail model. Added fingerless gloves. Added more color variations (including the option to set any color you want).
Comes in 2 color variations and also includes a cap, a choker, dominatrix boots plus rigged whip and strapon.
An incredible versatile bodysuit that comes with a large selection of materials which can make it look like leather, textile, track outfit and much more. It works very well with the armor. The pants can also be used separately as yoga pants, among other things.see combinations
Leather jacket, mini-skirt, stockings and high-heeled boots combined in one hot outfit.
This is a model of Pharah from Overwatch. I decided to make this after I got fed up with the limitations of Source FilmMaker. The model is made for Blender 2.79 and the reason for that is the Principled Shader.
The model is rigged and comes with various armor parts which you can toggle on and off. It also uses a bodymorph so you can adjust various things such as body weight, breasts size and so on.
Here are all the features included in the current version of the model.
Change body type, thickness, ass and breasts size, spread the vagina, etc
Easily change the nails’ colors
Currently including ponytail, side-ponytal and shorthair
Currently including ponytail (updated), side-ponytal and shorthair
Comes in 2 variations
Using correction shapes and drivers to have knees and elbows look more naturally when bent.
So it can be made to look more natural when posing
You can make her biceps and triceps flex using the 'FLEX-arm' shapekey
For extra hotness
Works well with the sports outfit
Piercings for the nipples, bellybutton and vagina.
Toggle on and off various armor parts (wings, helmet, arms, legs, etc). Updated with belly armor piece and masks for the arms (read more in section 3.2)
Her default plus her common armor skins
Arguably her best skins in the game
The first of her many new skins I intend to include
One of the better skins she received
Comes in 3 model variations:default, jackal and asp
This fits well with her athletic body and it comes with many color variations so it makes a good combo with the armo. Updated with new bikinis and materials. Also inlcudes a baseball cap, fingerless gloves and guards.
Comes in 2 color variations and also includes a whip
An incredible versatile bodysuit that works well with armors as well
Comes in multiple colors and shapekeys for lewds
Comes with boots, stockings, mini-skirt, belt and leather jacket.
PSDs for the textures so you can easily change subsurface scattering, roughness of the skin, metalness of the armor and so on. Updated with the latest materials
A collection of simple props to help those who want to make some simple renders. It includes a cyclowall and mirror.
This guide is intended for all users regardless of their level of experience. Even if you're good with Blender and think you can guess your way around using using this model, you should at the very least read the red parts. Let's get to it.
I tried to structure the model in such a way that is internally consistent and fairly intuitive. Outfits and elements that go together (such armor sets) are generally grouped on the same layer. Elements that have their own bones have those bones situated on the same layer of the rig (more on that below). As far naming elements and materials go, I tried to follow the following format: TYPE---element-group__element-type.
Here is how the items are broken down by layers:
The model uses the PitchiPoy rig and in addition to the body controls, I also added bones for armor parts, hair or pieces of clothing. The rig also has controls for the face which you should use every time.
As mentioned above, each element that has a bone to control it, has that bone located on the correspondent rig's layer. For example the ponytail is on this this layer in the scene, and the bones for it are on this layer of the rig. Here is an overview of the rig's layers: There are two tips for people who use this rig to avoid some common mistakes I've seen:
There are 3 categories of materials:
This model uses masks () a lot to make elements fit well together, such as hiding the human arms in order to use the metal arms, otherwise you'll get clipping. Each item has its masks listed below.
Some items (such as the bodysuit) have more than one mask which you can combine to come up with some interesting results. The main thing you need to know about using multiple masks is that they are applied by intersection. To illustrate this, let's say you'd want to come up with this look for the bodysuit. This is how you'd need to combine the masks to get the desired result:
The body is based on build-a-bod model and by default comes with a ton of shape keys (). You can use these to change almost every aspect of the body such as breasts size and shape, body fat, fitness and much more. You can also use shapekeys for lewds such as spreading the vagina.
In addition to the default shapekys that the model comes with, there are also some correction shapekeys (called "COR-...") which are automatically driven by bending the arms and legs. Besides those I also included shapkeys for arms muscles ("FLEX-arm"), and you'll have the same shapekeys for items such as the bodysuit, while for others such as the jacket you can just tone down the muscles as it wouldn't be very visible anyway. Bare in mind that all the outfits were designed to be used with the default bodymorph values and changing those values might result in the clothes no longer fitting properly.
There are a few other items that also have a shapekey (such as the default armor's legs, abdomen plate or bikini) which are used for various combos (in this case for using over the bodysuit, so that the armor comes above them).
Something else that needs mentioning is the other modifiers:
The core part of the whole model. It comes with different materials () such as wet, tanlines or possessed.
Then there are the masks (). You can use these to “cut off” the hands, arms and legs so that the body can be used with the armors, otherwise you'll get clipping.There body has 2 masks, for arms and legs, which you can toggle on or off based on your needs. The masks use the following 3 vertex groups ():
The Raptora suit comes in several variations: default (with 3 color variations), possessed and jackal (plus anubis). The difference between them are the materials (). The geometry is the same (apart from Jackal/Anubis that has a different helmet).
Works in pretty much the same way as the default armor. Just make sure to use the BODY__asp material () for the body and the HAIR–asp data block () to get the proper look.
Not only does this look hot on Pharah, but it also works well with other pieces such as the armor and the bodysuit. In addition to that most of the parts of this outfit support materials () with custom colors (OTFT–sports__RGB), so you can use whatever color you want for them.
This outfit comes in 2 color variations for the suit, plus a whip and a strap-on.
A simple yet sexy swimsuit that comes with 3 color variations by default, bones to control the strings and a shapekey for lewds.
This is a collection of items I wanted to use (leather jacket, high heel boots, stockings, tanktop) so decided to just group them under a single group.
How to use the boots: Using the boots involves a bit of trickery. As you might notice, by default they are deformed. What you need to do is change the pose of the bones as follows: rotate the feet bones first, and then rotate the toe bones. You’ll end up with the feet fitting nicely in the boots.
This is a single piece of outfit but it’s a very versatile one. It can work very well by itself, in conjunction with the armor or other outfits. It has a lot of masks that can make this look like a pair of pants or a swimsuit, among others. It also comes with a mask for lewds. Check out the combos section below to see how you can combine those.
PS: I know the breasts area doesn’t look right. That’s something I intend to update at a later point.
Besides the body, armors and outfits, I also included the rocket launcher and some simple props.
You can mix and match items, materials and masks to come up with some cool combos such as:
If you’re looking to play around with different outfits, there are a lot of options to choose from.
However if free is what you’re looking for then SFMLab has a nice collection to choose from (you will need to make an account and log in to see NSFW models too).
Deviantart is a fantastic source of models which often gets overlooked. You can check out the pages of StickLove and XNALara for starters as they both have a huge collections of models to choose from. However if you’re not afraid to go in for a deeper look, you can try the general search and you might come across artists hidden gems such as Zareef’s collection of models.
Lastly, in SFM-land MrSmugBastard / RedMenace have a small collection of models but they all come with a huge numbers of outfits attached (including NSFW variations)
Bare in mind that regardless of where you’re
2.0.4 Changes - removed leftover items and scenes - reset shoulder bones rotation - fixed broken weight painting for the sunglasses - fixed small weight painting issue with the stockings
The people who made this possible
For his build-a-bod model, which serves as the foundation for this model.
For all the Overwatch models they shared, especially the Pharah ones
For being such a great repository for 3D lewd models
For some of the hairdos
For the Sports outfit
For the whip
Probably forgot someone :(